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The Personal and Social Readiness success indicators are written to highlight the milestones students should reach within each grade level band. Those who support students’ personal and social development should be aware of these behaviors and expectations and provide opportunities for students to practice and become proficient in them. Parents and Family, Education, Government, Business and Labor and Community and Faith-Based organizations all play a vital role in students’ development in these areas.
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The Multilingual Learning Toolkit is an online hub for research-based key principles, instructional strategies, and associated, free, practical, and easy-to-use resources that are geared towards educators who teach PreK-3rd Multilingual Learners.
This CAL Commentary from Marybelle Marrero-Colón examines emergent practices, debates, and examples of translanguaging in the classroom and highlights the educational advantages and benefits of translanguaging in multiple contexts: dual language immersion, English as a Second Language, and more!
This report explores how competencies and skills developed through social and emotional learning (SEL) are as important as the foundational skills required for traditional academic learning. The New Vision for Education project examines the role that technology can potentially play to improve SEL education for the future.
This study highlights the economic benefits of social and emotional learning and the need for further research by comparing the benefits and costs of six different interventions.
This brief focuses on social and emotional learning-related policy actions due to COVID-19, providing concrete recommendations based on state examples about ways to enhance the social, emotional, and academic learning of all students.
As part of the Future of Education and Skills 2030, this report provides background on how education systems can help develop students agency.
This toolkit for educators has research-based strategies to help their students learn social awareness.
This booklet introduces research on building developmental relationships and provides action steps for organizations and leaders to contribute to a young person’s development.
This tool provides users with an interactive look at the intersection of school-based health centers (SBHCs) and high-need areas.
This report discusses conversations among state lawmakers on whether and how to incorporate SEL into school and after-school curriculum.
This brief details how youth programs and schools can improve social and emotional learning. The brief also provides resources for building partnerships to implement social and emotional learning.
This article discusses the importance of teaching teenagers social and emotional learning in improving career outcomes.
This resource provides local policymakers and educators with nearly two dozen practical strategies for improving attendance that have proven track records and in many instances are easy to introduce and simple to scale.
This brief highlights the need for social and emotional learning in schools as a key of success to workforce development.
This brief defines employability skills overall with a focus on social and emotional competencies and research on why they are essential. It also discusses how social and emotional learning programs and practices can support the development of these skills and how after-school and expanded learning settings are an ideal place for this to happen.
This article lists recommendations for how to deal with workplace colleagues lacking self-awareness. Un-self-aware colleagues aren’t just frustrating; they can cut a team’s chances of success in half and lead to increased stress, decreased motivation, and higher turnover. So how do we deal with these situations?
It has never been easier to publish online or consume digital content. This comes with many advantages and can make teaching and learning so much more targeted and impactful. Living in a digital world also brings up many questions — one issue that is very important to understand is copyright.
These materials aim to provide accessible and practical information about copyright – its protections, its limitations, and its role in encouraging creativity. Rather than just emphasizing what copyright prohibits, the goal here is to offer useful and positive information about what copyright allows and how students can successfully navigate and rely on copyright in their own roles as creators. It is important to note that these materials focus on copyright in the United States. Other countries have similar frameworks, but their rules may differ on certain concepts such as fair use.
Digital citizenship is a critical skill for students of today and our leaders of tomorrow. DigCitCommit and the ISTE Standards for students explore five competencies will shift the conversation from don'ts to do's.
The ABLE Guide adapts content from the Distance Learning Playbook by Fisher, Frye and Hattie (Corwin Press) and focuses on four principles of learning and connects and aligns numerous digital tools to help these principles come to life within different learning environments. The four principles of learning are Relationships, Engagement, Monitor & Feedback and Demonstrating Mastery. In each of the four sections of the ABLE Guide we provide some introductory information, a vignette, some additional insights/information and then a link to a digital toolbox which aligns various digital tools to support implementation of the principle. The ABLE Guide also aligns the four principles to important standards in education. The Guide draws connections between the ISTE (International Society for Technology in Education) standards, the CASEL (the Collaborative for Academic, Social, and Emotional Learning) competencies and the NSQ (National Standards for Quality Online Learning) standards. Links to each of these standards are found in the section for each principle.
This guide will help support anybody who wants to know about the why, what and how of creating a more accessible classroom for students.
Code.org is a non-profit organization and eponymous website that aims to encourage people, particularly school students in the United States, to learn computer science.
Welcome to SBCSS eSports! eSports is the term used to describe "electronic" sports video game played by professional and amateur player/athletes. eSports also refers to a growing industry that in addition to game development, includes careers and opportunities in marketing and broadcasting. The critical thinking, communication and team work required to compete make eSports more than just "playing" video games. Colleges and Universities have recognized the explosion of this new sport and have begun to offer scholarships and play opportunities to students. Visit our website to learn more about opportunities for eSports in San Bernardino County!